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First Map of Gazyantep

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Typical City Layout

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Centuries ago, the Temple(s) were the centre of city life. Since then, Kings and Queens have been arrogating more and more authority.  Their palaces, usually built against one of the city walls, now rival the temples in size and splendor.

Magic Sword: Aeyrulion, Lizardbane

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Here was an intelligent magic sword I rolled up for the Tainted Well adventure. Aeyrulion +4 to hit vs. Reptiles and Lizardfolk Int 14.  LG.  Speech. Detects slope and gems.  (Not sure how to integrate these powers into the sword's character, but...) Deals Confusion for 2d6 rounds on a hit, if the target fails a save vs. Magic. Purpose: Kill Magic-Users.   Ego Rating of 30.   I.e., this sword has a huge ego and low level players will get steamrolled into fulfilling its purpose. I imagined Aeyrulion speaking in a dry, reverberant voice, calmly decreeing death to the cold-blooded and heralding the dawn of a new human age, free of reptilian sorcerers.   Would make sense for it to have been forged by a follower of Mitra.

The Tainted Well

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This is a dungeon I ran a couple years ago in Gazyantep.   It was a bit rushed and sloppy, but you might find an idea worth stealing.  The players had a lot of fun with it.   I'm planning on repurposing the design for the new and improved Gazyantep setting, but here's what we had the first time around. We were using the OD&D rules provided by Swords and Wizardry, with a few magic items from the AD&D DM's guide. The whole thing was based on this killer Wayne Reynolds illustration from the Pathfinder PHB:  Location In any town, underground. Blurb - spoilers A death-cult of Set worshippers has set up an underground lair and are feeding townsfolk to a flesh golem they're growing. Hook In one of the poor quarters of the town, people have been disappearing after nightfall.  2 or 3 people a night.  Tracking the abductors, ambushing the abductors, or questioning a suspicious apothecary in the quarter leads the players to an old unused well.

The Three Adventure Formats

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Adventures are here defined as any way to get players talking to NPCs, fighting monsters, exploring, and dodging traps in order to get a proportionate reward. Number One  This is the simplest adventure format, and it's based on Gygax's random dungeon generator: I tried to simplify his tables to just a couple q-cards.  On the left column is a d20 roll, and on the right is any increment of movement that makes sense for your dungeon.  Typically you might use 60 feet. To use these cards, fill out a few tables that are custom-made for your campaign: Tricks and Traps Special Rooms Monsters   Wandering Monsters  Treasure Number Two Conan stories all follow one of the following formats: Jailed by Wizard, Battle (e.g. Scarlet Citadel) Ancient City/Ancient Witch (e.g. Slithering Shadow) Tomb King (e.g. Devil in Iron) Pirates vs. Monster (e.g. Queen of the Black Coast) Savagery Must Always Triumph (Beyond the Black River) Break & Enter on Wizard (Towe